Imagine the 1970s, when people gathered with coins in hand, eager to unlock innovative and addictive games on upright arcade game machines in bars and restaurants. How did these coin-operated arcade games change the entertainment environment of the 1970s to today? How to fill the space with electronic melodies and bouncing sounds creates an immersive experience for us.
Read on to uncover the fascinating history of arcade games.
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Laboratory Electronic Games: First Arcade Game Machine(1947-1965)
In 1947, the prototype of electronic computer games emerged when American inventors Thomas T. Smith II and Estor Ray Man applied for a patent for the “Cathode-Ray Tube Amusement Device,” cleverly tackling the problem of graphic display.
In 1958, physicist William Higinbotham at the Brookhaven National Laboratory designed “Tennis for Two” using the laboratory’s simulation computer. Widely recognized as the first electronic sports game, it provided two box-shaped controllers, allowing players to control the ball and pass it over the “net.”
In 1962, students at the Massachusetts Institute of Technology, including Steve Russell, developed the first computer-based two-player shooting game – “Space Wars.” This game used an oscilloscope to generate images, with two players controlling spacecraft equipped with missiles to destroy each other’s ships.
These creative in laboratory attempts paved the way for electronic games to take the stage of history. Initially referred to as “Electronic Games,” they were seen more as technological products than new media or art forms.
Leaving the Laboratory: Arcade Games Emerge (1970s)
In 1971, the entertainment industry witnessed a revolutionary turning point. Bushnell partnered with his friend Dabney and the Nutting Associates company, which specialized in coin-operated entertainment facilities, to create a coin-operated machine cabinet. This cabinet housed a small, low-cost microcomputer designed specifically to run the Spacewar game.
In 1972, inspired by the Odyssey pinball game, Nolan Bushnell co-founded Atari with Ted Dabney. They hired Allan Alcorn to create a simple and fun arcade game Pong. When they placed the coin-operated game in a bar, it became so popular that it stopped working because it was overloaded with coins.
This success proved that video games could be economically viable and demonstrated the potential for a thriving video game industry.
In 1978, Taito released “Space Invaders,” the first shooter game in video game history, which quickly became a global sensation. This game sparked a “space boom” and was so popular that many game manufacturers adapted it for various platforms.
The Peak Era of Arcade Games Creation (1980s)
In 1980s, commercial coin-operated entertainment machines became popular in bars, restaurants, game halls, and other venues worldwide, due to the innovative of classic arcade games.
In 1980, game designer Toru Iwatani released “Pac-Man,” a hit with its unique maze-chasing gameplay, selling 10 million copies within 15 months and generating $1 billion in revenue.
In 1981, Nintendo’s iconic game “Donkey Kong” emerged, followed by Namco’s “Galaxian” and its more challenging sequel “Galaga.”
In 1982, Namco released Xevious, which introduced players to a captivating near-future universe filled with conflict. The game’s impressive atmosphere, full of dignity and passion, really elevated its artistic value. Xevious also represented a pinnacle of arcade gaming at the time. For players who were used to pixelated graphics, experiencing this game felt like a revelation—like going from 2D to stunning 3D CG artwork in an instant!
1983 was a memorable year with the birth of “Mario Bros,” introducing Mario and Luigi to the world. KONAMI’s “Hyper Olympic” also made a splash, causing a global craze.
By the 1990s, Capcom’s “Street Fighter II” led the arcade game industry into a new era, and the rise of music games marked the diversification of the gaming industry.
These iconic arcade games continue to inspire gamers, providing memorable experiences and shaping the future of gaming.
The Decline and Revival of Arcade Games Machines (90s – Now)
With the rise of PCs, PlayStation, Xbox, and mobile games, we’ve seen a fascinating shift in how games are experienced across different platforms, the arcade game industry’s glory in the 1990s did not extend into the 21st century. However, the industry sought innovation.
Firstly, arcade game rooms enriched their game offerings, improved game quality, and incorporated new technologies like VR and AR arcade machines, transforming into comprehensive entertainment centers.
Secondly, classic coin-operated games continued to attract loyal players in movie theaters, sports centers, and game stores. Venues provided clean, safe environments and high-end game equipment, attracting family users.
Thirdly, innovate the operation mode of arcade games, and use Arcade Card System this convenient payment method, so that players can play in the shortest time, without the trouble of exchanging game coins.
Lastly, arcade facilities began to expand to include other entertainment options, such as adult-oriented Dave & Buster’s and GameWorks, as well as family-friendly Chuck E. Cheese’s.
Looking back at the history of arcade games
Although arcade game halls have evolved into family entertainment centers, the charm of classic arcade games remains unchanged. The arcade game market will continue to exist, albeit with its appeal and scale changing with the times.
At YUTO, we’re committed to delivering the best arcade products and unparalleled operating services to our customers. While the entertainment landscape has evolved, the timeless appeal of classic arcade games remains unwavering. We believe the arcade game market will continue to thrive, albeit in a transformed form. Our mission is to stay ahead of the curve, sourcing the most innovative and engaging products for our customers, and providing expert guidance to help them maximize their returns in this dynamic industry.