Hyper Shoot Shooting Arcade Game
Parameter
- Size:110*200*250CM
- Voltage:AC22V
- Weight:300KG
- Power:1200W
Shooting Arcade Machine color:
- Unit 1 is ice blue
- Unit 2 is orange
- Unit 3 is yellow
- Unit 4 is purple
- Unit 5 is royal blue
- Unit 6 is green,
- Up to 6 online
Introduction
- The real goal, support to customize by the requirement
- 6 different color for cabinet choice and 5 difficulty rating for adjust
- Support multi player linkable to battle
- Simulation pistol bring the real shooting fun
How to play
Target:
- There are 7 kinds of target light colors, red, ice blue, orange, yellow, purple, royal blue, green, the initial color, the actual color should be consistent with the LED display on the gun
- The shooting arcade target has the center light, the first circle of light, the second circle of light, and the outermost circle of light
- The outermost circle of light is the target duration indicator. When you do the time reversal with reference to the right picture, turn the hand clockwise to turn off the light. The speed of the circle is related to the duration of the target’s turn-on.
- When the shooting arcade target is turned on, the light of the outermost circle is consistent with the color of the bullseye light, the first circle and the second circle are bright white light (maybe bright green), and the spotlight corresponding to the target is turned on
- The shooting arcade target is turned on: the drive motor rotates forward, and the light eye is sensed to stop, and the main speaker has sound effect when it is turned on (4.)
- Target hit (except for the red target): the target light turns off first and then spreads out from the center. There will be a sound effect (5.) when hitting. At the same time, the spotlight flashes twice and then goes out, and then turns off the target.
- When the target is not hit: the main speaker plays a sound effect (6.)
- The target is turned off: the drive motor reverses, and the light eye is sensed to stop, and there is no sound effect when it is turned off
- Red target: When hitting the red target, it will appear in the prohibited state, lasting for two seconds (2+0.2X), at this time, the sound effect (15.2. or 15.3. or 15.4) will be played randomly, and all rgb of the bullseye triangle lights will be displayed in red. Flashing (on for 0.6 seconds, off for 0.4 seconds), and all targets are off at the same time, the blood bar lights and the blood bar word white light 2 display are reduced by 20%. During this prohibition state, the player pulls the trigger, and the gun horn will continue to play sound effects ( 10.1 three times or 10.2 once), play sound effects (18.11.) at the same time, and cannot fire at the same time.
- The remaining color shooting arcade targets are normal targets, and the score is +1.
Shooting Arcade Gun :
- During each level of the game (including fast mode and online mode), each time the trigger is pulled, the air valve is controlled to switch for N milliseconds (the initial setting is good, depending on the type of gun), and the main speaker plays sound effects (7 .)
- During each level of the game (including fast mode and online mode), each time the trigger is pulled, the visible light of the laser head on the gun is controlled to turn on for N milliseconds, and the invisible light is turned on for N milliseconds.
- There is a minimum interval time for gun firing, which is initially set at 0.25+0.04X seconds.
- The color of the RGB light on the gun is the same as the contour light of the machine
- When hitting 3 rounds or more in a row, the speaker on the gun will randomly play sound effects (18.8)
- When the hit rate is lower than 40% and the target is not hit, the horn on the gun will randomly play sound effects (18.9)
- Before the start of each level (the voice of the first level has not been played), when there is no red target in the level, the gun speaker will randomly play the sound effects (not recorded on 18.10, anthropomorphic encouraging sentences), when the level has red When target, the speaker on the gun will play sound effects
- When hitting the red target, the main speaker will play a sound effect (9.) and then a sound effect (11.). If the player pulls the trigger during this period, the trigger content will be played first, and the sound effect here will stop.
- During the prohibition state after hitting the red target, the RGB light on the gun will show red (on for 0.6 seconds, off for 0.4 seconds),
- During the prohibition state after hitting the red target, when the player pulls the trigger, the speaker will continuously play sound effects (10.1 three times or 10.2 once), and play sound effects (18.11.) at the same time without firing.
- When it is out of the prohibited state, the speaker on the gun will play sound effects (not recorded on 18.14, reminding not to hit the red target)
- When the machine is in standby mode, when the touch panel on the gun has induction, the whole machine’s lights will turn into illusion, and the main speaker will play sound effects (18.15 and 18.16 are not recorded yet, remind players to play with coins), when the induction lasts for 1 second Above, the gun fired once.
- When there are less than 10 bullets on the gun during the game (including 10 bullets), the RGB on the gun flashes continuously. The flashing interval is based on the number of bullets. The smaller the number of bullets, the faster the flashing. K)), off (0.4-0.025×(10-K), where K is the number of bullets. When the number of bullets is 5, the RGB on the gun will flash red, and when there are no bullets, it will become red.
- When there are only 10 bullets left on the gun during the game, a prompt voice will appear on the horn on the gun (not recorded yet on 18.17)
- When there is no bullet on the gun, the main speaker will show a prompt voice (not recorded on 18.18), and then transfer to the coin renewal link.
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